DEVELOPMENT OF LEARNING MEDIA AT MOBILE-BASED CALCULUS COURSES AT INFORMATICS AND COMPUTER EDUCATION DEPARTMENT IAIN BUKITTINGGI
Abstract
This research is motivated because in the Department of PTIK IAIN Bukittinggi for the calculus course, the process of learning that developed so far only lecturers present the material and formulas in learning by being recorded and display in media such as infocus. In addition, students only use mobile devices as a means of communication, playing games and accessing social media. So researchers make a mobile-based application that can be used as an independent learning media for students in Calculus courses. The type of research that the author uses is Research and Development (R & D). The author uses an ADDIE (AnalysisDesign-Develop-Implement- Evaluate) R & D. And the system development model of SDLC (System Development Life Cycle) version of Waterfall. And test the product by using validity test, practicality and product effectiveness. Expert validity test results show that the designed application is declared valid with the value of 82.1%. While practicality test results show that the designed application is stated very practical with a value of 86.7%. The effectiveness test result also showed by the students that the designed application is declared very effective with 89.75% value. So the learning media in mobile-based calculus courses can be used and used by students of PTIK IAIN Bukittinggi.References
Arsyad, Azhar. 2007. Instructional Media. Jakarta: Raja Grafindo Persada
Asnawir, Basyiruddin Usman. 2002. Instructional Media, Jakarta: Ciputat Pers Exploring Android On Your PC. 2011. Yogyakarta: Andi dan Elcom
Febrian, Jack. 2004. Computer and Information Technology Dictionary, Bandung: Informatika
Haviz, M. 2013. Research And Development Research in the Field of Education is Innovative, Productive and Meaningful. (Unpublished)
Heri, Robertus. 2005. Textbook: Calculus I. (Universitas Diponegoro Semarang)
Huda, Arif Akbarul. 2013. Live Coding! 9 Own Android Applications,Yogyakarta: Penerbit Andi
Kustandi, Cecep dan Bambang Sudjipto. 2013. Instructional Media, Bogor: Ghalia Indonesia
Nara, Hartini dan Eveline Siregar. 2010. Learning and Learning Theory, Bogor: Ghalia Indonesia
Nugroho, Adi. 2009. Software Engineeriing used UML and Java,
Yogyakarta: ANDI
______Building GUI with Java Netbeans 6.5. 2010. Yogyakarta: Andi danWahana Komputer
Miarso, Yusufhadi dkk. 1984. Educational Communication Technology, Jakarta: Rajawali
Mulyatiningsih, Endang.2012. Learning Module Learning Lecture Module UNY, Yogyakarta: Course module
Riduwan. 2012. Scale of measurement of research variables.Bandung: Alfabeta
Sadiman, A.S, dkk. 2006. Media Education: Understanding, Development and Utilization, Jakarta: Pustekkom Dikbud dan PT Raja Grafindo Persada
Safaat H, Nazaruddin. 2012. Mobile Application Programming Smartphone and Android-Based Tablet PC, Bandung: Informatika
Silberman, Melvin L. 2012. Active Learning 101 How To Learn Students On, Bandung: Nuansa
Simpson, John E. 2002. Just XML, Yogyakarta: AndiSinaga, Benyamin L. 2005. Object Oriented Programming With Java.
Yogyakarta: Gava Media
Sommerville, Ian. 2001. Software Engineering Edition 1. Jakarta: Erlangga
Sugiyono.2009. Educational Research Methods. Bandung: Alfabeta Stewart, James.2002. Kalkulus. Jakarta: Penerbit Erlangga
Susanti, Evi Yulia. 2014. Teaching Materials Analysis and Design of Information Systems. (Unpublished)
Tamimuddin, Muh. 2007. Know Mobile Learning (M-Learning). (tidak diterbitkan)
Winamo, Edy dkk. 2015. Programming and Android Hack For Beginners and Advanced, Jakarta: PT Elex Media Komputindo
Herdi, Hafizh. Belajar Membuat Aplikasi Android Menggunakan Android Studio, (Online), (http://www.twoh.co/2014/09/belajarmembuat-aplikasi- androidmenggunakan-android-studio/), diakses 29 Desember 2015
http://www.wikipedia.com/Kalkulus (diakses pada 11 Januari 2016)
Asnawir, Basyiruddin Usman. 2002. Instructional Media, Jakarta: Ciputat Pers Exploring Android On Your PC. 2011. Yogyakarta: Andi dan Elcom
Febrian, Jack. 2004. Computer and Information Technology Dictionary, Bandung: Informatika
Haviz, M. 2013. Research And Development Research in the Field of Education is Innovative, Productive and Meaningful. (Unpublished)
Heri, Robertus. 2005. Textbook: Calculus I. (Universitas Diponegoro Semarang)
Huda, Arif Akbarul. 2013. Live Coding! 9 Own Android Applications,Yogyakarta: Penerbit Andi
Kustandi, Cecep dan Bambang Sudjipto. 2013. Instructional Media, Bogor: Ghalia Indonesia
Nara, Hartini dan Eveline Siregar. 2010. Learning and Learning Theory, Bogor: Ghalia Indonesia
Nugroho, Adi. 2009. Software Engineeriing used UML and Java,
Yogyakarta: ANDI
______Building GUI with Java Netbeans 6.5. 2010. Yogyakarta: Andi danWahana Komputer
Miarso, Yusufhadi dkk. 1984. Educational Communication Technology, Jakarta: Rajawali
Mulyatiningsih, Endang.2012. Learning Module Learning Lecture Module UNY, Yogyakarta: Course module
Riduwan. 2012. Scale of measurement of research variables.Bandung: Alfabeta
Sadiman, A.S, dkk. 2006. Media Education: Understanding, Development and Utilization, Jakarta: Pustekkom Dikbud dan PT Raja Grafindo Persada
Safaat H, Nazaruddin. 2012. Mobile Application Programming Smartphone and Android-Based Tablet PC, Bandung: Informatika
Silberman, Melvin L. 2012. Active Learning 101 How To Learn Students On, Bandung: Nuansa
Simpson, John E. 2002. Just XML, Yogyakarta: AndiSinaga, Benyamin L. 2005. Object Oriented Programming With Java.
Yogyakarta: Gava Media
Sommerville, Ian. 2001. Software Engineering Edition 1. Jakarta: Erlangga
Sugiyono.2009. Educational Research Methods. Bandung: Alfabeta Stewart, James.2002. Kalkulus. Jakarta: Penerbit Erlangga
Susanti, Evi Yulia. 2014. Teaching Materials Analysis and Design of Information Systems. (Unpublished)
Tamimuddin, Muh. 2007. Know Mobile Learning (M-Learning). (tidak diterbitkan)
Winamo, Edy dkk. 2015. Programming and Android Hack For Beginners and Advanced, Jakarta: PT Elex Media Komputindo
Herdi, Hafizh. Belajar Membuat Aplikasi Android Menggunakan Android Studio, (Online), (http://www.twoh.co/2014/09/belajarmembuat-aplikasi- androidmenggunakan-android-studio/), diakses 29 Desember 2015
http://www.wikipedia.com/Kalkulus (diakses pada 11 Januari 2016)
Downloads
Published
2018-02-13
Issue
Section
Articles
License
Authors who publish with this journal agree to the following terms:
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution License that allows others to share the work with an acknowledgement of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgement of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work.