MOBILE LEARNING PADA MATA KULIAH STRATEGI PEMBELAJARAN MI/SD: PENELITIAN PENGEMBANGAN
DOI:
https://doi.org/10.31958/jt.v23i1.1704Keywords:
Development, Mobile Learning, Android, Learning Strategy, Learning Media, ADDIEAbstract
There has been a trend of utilizing mobile tools in the university. This study is proposed to construct mobile learning media based on Android for Madrasah Ibtidaiyah or Primary School in Learning Strategy courses. The study participants were university students of Madrasah Ibtidaiyah Teacher Education in Malang. The study design was R and D with both quantitative and qualitative data. The study result have been in the form of mobile learning media based on Android. Six expert judgments have validated this product to ascertain the feasibility of the designed prototype. The validation by material experts' validation results were 91% and 89% valid, while validation rates by design experts were 93% and 92%. The validation result by learning experts showed 88% and 89% valid. The design was tested to three students with individual trials, then to a small group trial with ten students, and finally, a field trial on an experimental class of 43 students using a questionnaire. The trials' result on small groups showed 88% valid, and the field trials showed 86% valid. The findings indicated that Android-based mobile learning on learning strategy course material had a better effect than conventional learning on student learning outcomes.References
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Hao, Y., Lee, K. S., Chen, S.-T., & Sim, S. C. (2019). An evaluative study of a mobile application for middle school students struggling with English vocabulary learning. Computers in Human Behavior, 95, 208–216.
Jeno, L. M., Adachi, P. J. C., Grytnes, J., Vandvik, V., & Deci, E. L. (2019). The effects of m‐learning on motivation, achievement and well‐being: A self‐determination theory approach. British Journal of Educational Technology, 50(2), 669–683.
Kristanti, F., Ainy, C., Shoffa, S., Khabibah, S., & Amin, S. M. (2018). Developing creative-problem-solving-based student worksheets for transformation geometry course. International Journal on Teaching and Learning Mathematics, 1(1), 13-23.
Li, K. C., Lee, L. Y.-K., Wong, S.-L., Yau, I. S.-Y., & Wong, B. T.-M. (2019). The effects of mobile learning for nursing students: an integrative evaluation of learning process, learning motivation, and study performance. International Journal of Mobile Learning and Organisation, 13(1), 51–67.
Mallya, R. K., & Srinivasan, B. (2019). Impact of mobile learning in the cloud on learning competencies of engineering students. International Journal of Online and Biomedical Engineering (iJOE), 15(9), 80–87.
Motiwalla, L. F. (2007). Mobile learning: A framework and evaluation. Computers & Education, 49(3), 581–596.
Muchlis, L. S., & Putra, F. K. (2017). Development of mobile learning based-interactive multimedia in programming language class at STAIN Batusangkar. Ta'dib, 20(1), 72-84.
Park, Y. (2011). A pedagogical framework for mobile learning: Categorizing educational applications of mobile technologies into four types. The International Review of Research in Open and Distributed Learning, 12(2), 78–102.
Pocatilu, P. (2010). Developing mobile learning applications for Android using web services. Informatica Economica, 14(3), 106.
Rahmi, L. (2019). Perancangan e-module perakitan dan instalasi personal komputer sebagai media pembelajaran siswa SMK. Ta'dib, 21(2), 105-112.
Rosikhoh, D., Mardhiyatirrahmah, L., Abdussakir, A., Abtokhi, A., & Rofiki, I. (2019). Experienced teachers’ perceptions: Math-focused STEAM learning. Abjadia: International Journal of Education, 4(2), 118–128. https://doi.org/10.18860/abj.v4i2.8123
Saputra, M., Abidin, T. F., Ansari, B. I., & Hidayat, M. (2018). The feasibility of an Android-based pocketbook as mathematics learning media in senior high school. Journal of Physics: Conference Series, 1088(1), 012056.
Skiada, R., Soroniati, E., Gardeli, A., & Zissis, D. (2014). EasyLexia 2.0: Redesigning our mobile application for children with learning difficulties. Themes in Science and Technology Education, 7(2), 119–135.
Suana, W., Distrik, I. W., Herlina, K., Maharta, N., & Putri, N. M. A. A. (2019). Supporting blended learning using mobile instant messaging application: Its effectiveness and limitations. International Journal of Instruction, 12(1), 1011–1024.
Suryani, A. I., Anwar, Hajidin, & Rofiki, I. (2020). The practicality of mathematics learning module on triangles using GeoGebra. Journal of Physics: Conference Series, 1470(1), 012079. https://doi.org/10.1088/1742-6596/1470/1/012079
Angkotasan, N., Tonra, W. S., & Taib, S. (2019). The excess of Kahoot for pre-service teacher as an evaluation tool. International Journal on Teaching and Learning Mathematics, 2(1), 15-20.
Branch, R. M. (2009). Instructional design: The ADDIE approach. Springer Science & Business Media.
Effendi, M. S. (2013). Desain eksperimental dalam penelitian pendidikan. Jurnal Perspektif Pendidikan, 6(1), 87–102.
Gikas, J., & Grant, M. M. (2013). Mobile computing devices in higher education: Student perspectives on learning with cellphones, smartphones & social media. The Internet and Higher Education, 19, 18–26.
Hafidz, R. A., Sumardi, K., & Komaro, M. (2019). Desain dan pembuatan media pembelajaran mobile learning pada mata pelajaran sistem dan instalasi tata udara. Journal of Mechanical Engineering Education, 6(1), 71–79.
Hamidi, H., & Chavoshi, A. (2018). Analysis of the essential factors for the adoption of mobile learning in higher education: A case study of students of the University of Technology. Telematics and Informatics, 35(4), 1053–1070.
Hao, Y., Lee, K. S., Chen, S.-T., & Sim, S. C. (2019). An evaluative study of a mobile application for middle school students struggling with English vocabulary learning. Computers in Human Behavior, 95, 208–216.
Jeno, L. M., Adachi, P. J. C., Grytnes, J., Vandvik, V., & Deci, E. L. (2019). The effects of m‐learning on motivation, achievement and well‐being: A self‐determination theory approach. British Journal of Educational Technology, 50(2), 669–683.
Kristanti, F., Ainy, C., Shoffa, S., Khabibah, S., & Amin, S. M. (2018). Developing creative-problem-solving-based student worksheets for transformation geometry course. International Journal on Teaching and Learning Mathematics, 1(1), 13-23.
Li, K. C., Lee, L. Y.-K., Wong, S.-L., Yau, I. S.-Y., & Wong, B. T.-M. (2019). The effects of mobile learning for nursing students: an integrative evaluation of learning process, learning motivation, and study performance. International Journal of Mobile Learning and Organisation, 13(1), 51–67.
Mallya, R. K., & Srinivasan, B. (2019). Impact of mobile learning in the cloud on learning competencies of engineering students. International Journal of Online and Biomedical Engineering (iJOE), 15(9), 80–87.
Motiwalla, L. F. (2007). Mobile learning: A framework and evaluation. Computers & Education, 49(3), 581–596.
Muchlis, L. S., & Putra, F. K. (2017). Development of mobile learning based-interactive multimedia in programming language class at STAIN Batusangkar. Ta'dib, 20(1), 72-84.
Park, Y. (2011). A pedagogical framework for mobile learning: Categorizing educational applications of mobile technologies into four types. The International Review of Research in Open and Distributed Learning, 12(2), 78–102.
Pocatilu, P. (2010). Developing mobile learning applications for Android using web services. Informatica Economica, 14(3), 106.
Rahmi, L. (2019). Perancangan e-module perakitan dan instalasi personal komputer sebagai media pembelajaran siswa SMK. Ta'dib, 21(2), 105-112.
Rosikhoh, D., Mardhiyatirrahmah, L., Abdussakir, A., Abtokhi, A., & Rofiki, I. (2019). Experienced teachers’ perceptions: Math-focused STEAM learning. Abjadia: International Journal of Education, 4(2), 118–128. https://doi.org/10.18860/abj.v4i2.8123
Saputra, M., Abidin, T. F., Ansari, B. I., & Hidayat, M. (2018). The feasibility of an Android-based pocketbook as mathematics learning media in senior high school. Journal of Physics: Conference Series, 1088(1), 012056.
Skiada, R., Soroniati, E., Gardeli, A., & Zissis, D. (2014). EasyLexia 2.0: Redesigning our mobile application for children with learning difficulties. Themes in Science and Technology Education, 7(2), 119–135.
Suana, W., Distrik, I. W., Herlina, K., Maharta, N., & Putri, N. M. A. A. (2019). Supporting blended learning using mobile instant messaging application: Its effectiveness and limitations. International Journal of Instruction, 12(1), 1011–1024.
Suryani, A. I., Anwar, Hajidin, & Rofiki, I. (2020). The practicality of mathematics learning module on triangles using GeoGebra. Journal of Physics: Conference Series, 1470(1), 012079. https://doi.org/10.1088/1742-6596/1470/1/012079
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Published
2020-06-30
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Hanifah, N. H., Rofiki, I., Sedayu, A., & Hariyadi, M. A. (2020). MOBILE LEARNING PADA MATA KULIAH STRATEGI PEMBELAJARAN MI/SD: PENELITIAN PENGEMBANGAN. Ta’dib, 23(1), 123–132. https://doi.org/10.31958/jt.v23i1.1704
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