Development of Game-Based Learning Applications to Increase StudentsÔÇÖ Learning Motivation

Authors

  • Rahmi Setiawati Universitas Indonesia
  • Haris Danial Universitas Negeri Gorontalo
  • Anri Naldi Universitas Medan Area
  • Anita Amelia Ole Universitas Klabat
  • Erna Wahyuni Universitas Borneo Tarakan

DOI:

https://doi.org/10.31958/jaf.v12i1.12358

Keywords:

Game-Based Learning, Learning Motivation, Learning Applications

Abstract

In the continuously evolving digital era, education faces new challenges in maintaining students' interest and learning motivation. One approach that has been introduced to address this challenge is the use of technology in learning, specifically through game-based learning applications. The aim of this study is to develop an effective game-based learning application that enhances students' learning motivation. The research method employed is the Research & Development (R&D) method. The development stages include needs analysis, application design, implementation, evaluation, and revision. The application was developed with consideration to attractive game design principles that motivate and take into account curriculum needs. The research findings indicate that the development of the game-based learning application successfully increased students' learning motivation. Assessments of the application showed positive responses from students to the learning experience provided. Additionally, there was a significant increase in the level of student participation and engagement in the learning process. The conclusion of this study is that the development of game-based learning applications is an effective approach to enhancing students' learning motivation. This application transforms the learning experience into something more engaging and challenging for students, thereby increasing their interest and activity in the learning process. The implication of this study is that the integration of technology in learning can be an effective strategy to motivate students and enhance the overall quality of education.

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Published

2024-07-08

How to Cite

Setiawati, R., Danial, H., Naldi, A., Ole, A. A., & Wahyuni, E. (2024). Development of Game-Based Learning Applications to Increase StudentsÔÇÖ Learning Motivation. Al-Fikrah: Jurnal Manajemen Pendidikan, 12(1), 123–135. https://doi.org/10.31958/jaf.v12i1.12358

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