PERSEPSI GEN Z TERHADAP SERIAL DRAMA KOREA CELEBRITY

Authors

  • Andika Pratama Universitas Islam Negeri Mahmud Yunus Batusangkar
  • Ali Nupiah UIN Mahmud Yunus Batusangkar

DOI:

https://doi.org/10.31958/kinema.v4i1.15191

Abstract

This study aims to explore Gen Z's perception of Korean dramas, especially those involving celebrities in the Korean series industry. Along with the rapid development of the Korean Wave phenomenon, Korean dramas have become an important part of media consumption, especially for the younger generation who grew up in the digital era. This study focuses on how Gen Z in Batusangkar City views and interacts with Korean dramas, as well as the influence of Korean series celebrities in shaping their perceptions of the culture. The method used in this study is a qualitative approach with data collection techniques through observation, interviews, and documentation. Observations were conducted in the field to observe audience interactions with Korean dramas, while interviews were used to explore individual opinions on how they interpret and respond to messages conveyed through the drama and celebrities. The data obtained were analyzed descriptively to describe the views and influence of Korean culture on Gen Z's mindset and behavior. The results of the study show that Gen Z has a strong interest in Korean dramas, which is not only influenced by the storyline, but also by the image of the celebrities who appear in the series. In addition, perceptions of Korean celebrities are also influenced by factors such as internal and external factors. This study provides deeper insight into how Gen Z understands and consumes entertainment media, as well as how Korean celebrities play a role in shaping their perceptions of Korean culture.

References

Arztmann, M., Hornstra, L., Jeuring, J., Kester, L., Arztmann, M., Hornstra, L., Jeuring, J., Kester, L., & Arztmann, M. (2023). Effects of games in STEM education: a meta- analysis on the moderating role of student background characteristics. Studies in Science Education, 59(1), 109–145. https://doi.org/10.1080/03057267.2022.2057732

Bernie Trilling, C. F. (2009). Keterampilan_Abad_21_21st_Century_Skills.pdf.

Boice, K. L., Jackson, J. R., Alemdar, M., Rao, A. E., Grossman, S., & Usselman, M. (2021). Supporting teachers on their STEAM journey: A collaborative STEAM teacher training program. Education Sciences, 11(3), 1–20. https://doi.org/10.3390/educsci11030105

Boyle, J. (2021). Oceans of Inspiration: A Marine Based STEAM Project. European Journal of STEM Education, 6(1), 1–22. https://doi.org/10.20897/ejsteme/11356

Chung, S. kuan, & Li, D. (2021). Issues-Based STEAM Education: A Case Study in a Hong Kong Secondary School.

Domenici, V. (2022). STEAM Project-Based Learning Activities at the Science Museum as an Effective Training for Future Chemistry Teachers. Education Sciences, 12(1). https://doi.org/10.3390/educsci12010030

ElSayary, A. (2021). Transdisciplinary STEAM Curriculum Design and Authentic Assessment in Online Learning: A Model of Cognitive, Psychomotor, and Affective Domains. Journal of Turkish Science Education, 18(3), 493–511. https://doi.org/10.36681/tused.2021.86

Haddad, F., Tabieh, A. A. S., Alsmadi, M., Mansour, O., & Al-Shalabi, E. (2022). Metacognitive Awareness of STEAM Education among Primary Stage Teachers in Jordan. Journal of Turkish Science Education, 19(4), 1171–1191. https://doi.org/10.36681/tused.2022.168. Journal

Hadinugrahaningsih, T., Rahmawati, Y., Ridwan, A., Budiningsih, A., Suryani, E., Nurlitiani, A., & Fatimah, C. (2017). Ketrampilan Abad 21 dan STEAM (Science, Technology, engineering, Art, and Mathematics). Jakarta, 1–110. Journal

Hughes, J., Morrison, L., & Robb, J. A. (2022). Making STEAM-Based Professional Learning: A Four-Year Design-Based Research Study | Création d’un apprentissage professionnel basé sur les STIAM: Une étude de recherche de quatre ans orientés par la conception. Canadian Journal of Learning and Technology, 47(3). Journal

Hunter, J., & Fitzgerald, T. (2021). STEAM Games Are Good for Learning : A Study of Teacher Professional Development in the. 40, 347–355. Journal

Hussein, M. H., Ow, S. H., & Cheong, L. O. H. S. A. U. (2019). Effects of Digital Game-Based Learning on Elementary Science Learning : A Systematic Review. IEEE Access, 7, 62465–62478. https://doi.org/10.1109/ACCESS.2019.2916324. Journal

Karampelas, K. (2023). Examining the relationship between TPACK and STEAM through a bibliometric study. European Journal of Science and Mathematics Education, 11(3), 488–498. https://doi.org/10.30935/scimath/12981. Journal

Marín-Marín, J. A., Moreno-Guerrero, A. J., Dúo-Terrón, P., & López-Belmonte, J. (2021). STEAM in education: a bibliometric analysis of performance and co-words in Web of Science. International Journal of STEM Education, 8(1). https://doi.org/10.1186/s40594-021-00296-x. Journal

Monkeviciene,Ona Autukeviciene, birute, Kaminskiene, L., & Justinas, M. (2020). Impact of innovative STEAM education practices on teacher professional development and 3-6-year-old children’s competence development. 2020(4), 1–27. www.jsser.org. Journal

Ng, S. F. E., & Ng, C. H. (2021). Reports from the field: Secondary school in hong kong integrating the spirit of humanities into steam education. Journal of Learning for Development, 8(2), 456–464. https://doi.org/10.56059/jl4d.v8i2.500. Journal

Nong, L., Liao, C., Ye, J. H., Wei, C., Zhao, C., & Nong, W. (2022). The STEAM learning performance and sustainable inquiry behavior of college students in China. Frontiers in Psychology, 13(October), 1–14. https://doi.org/10.3389/fpsyg.2022.975515. Journal

Park, Y. (2022). Analysis of Teachers’ Questions in the STEAM Class for Students with Intellectual Disabilities. Journal of Curriculum and Teaching, 11(5), 205–214. https://doi.org/10.5430/jct.v11n5p205. Journal

Putri, A. S., Prasetyo, Z. K., Purwastuti, L. A., Prodjosantoso, A. K., & Putranta, H. (2023). Effectiveness of STEAM-based blended learning on students’ critical and creative thinking skills. International Journal of Evaluation and Research in Education, 12(1), 44–52. https://doi.org/10.11591/ijere.v12i1.22506. Journal

Rahmawati, Y., Taylor, E., Taylor, P. C., Ridwan, A., & Mardiah, A. (2022). Students’ Engagement in Education as Sustainability: Implementing an Ethical Dilemma-STEAM Teaching Model in Chemistry Learning. Sustainability (Switzerland), 14(6). https://doi.org/10.3390/su14063554. Journal

Sarah Lugthart, M. van D. (2021). Simulating Professional Practice in STEAM Education: A Case Study. European Journal of STEM Education, 18(7), 1–8. https://doi.org/10.29333/ejmste/12174. Journal

Shih, J., Huang, S., Lin, C., & Tseng, C. (2020). STEAMing the Ships for the Great Voyage : Design and Evaluation of a Technology integrated Maker Game STEAMing the Ships for the Great Voyage : Design and Evaluation of a Technology-integrated Maker Game As human society advances culturally and technologi. September 2017. https://doi.org/10.55612/s-5002-034-004

Shukshina, L. V., Gegel, L. A., Erofeeva, M. A., Levina, I. D., Chugaeva, U. Y., & Nikitin, O. D. (2021). STEM and STEAM Education in Russian Education: Conceptual Framework. Eurasia Journal of Mathematics, Science and Technology Education, 17(10), 1–14. https://doi.org/10.29333/ejmste/11184. Journal

Sigit, D. V., Ristanto, R. H., & Mufida, S. N. (2022). Integration of Project-Based E-Learning with STEAM: An Innovative Solution to Learn Ecological Concept. International Journal of Instruction, 15(3), 23–40. https://doi.org/10.29333/iji.2022.1532a. Journal

Tony Houghton, Z. L., Diego-Mantecón, J. M., Weinhandl, K. F. R., & Rahmadi, I. F. (2022). Hothousing: Utiliting Industry Collaborative Problem Solving Practices for Steam in Schools. Journal of Technology and Science Education, 4(4), 215–227. http://www.jotse.org/index.php/jotse/article/view/110/142. Journal

Xue, H. (2022). New Integrated Teaching Mode for Labor Education Course Based on STEAM Education. International Journal of Emerging Technologies in Learning, 17(2), 128–142. https://doi.org/10.3991/IJET.V17I02.28461. Journal

Zhang, T., Cummings, M., & Dulay, M. T. (2022). An Outreach/Learning Activity for STEAM Education via the Design and 3D Printing of an Accessible Periodic Table. Journal of Chemical Education, 99(10), 3355–3359. https://doi.org/10.1021/acs.jchemed.2c00186. Journal

Downloads

Published

2025-08-05

How to Cite

Pratama, A., & Nupiah, A. (2025). PERSEPSI GEN Z TERHADAP SERIAL DRAMA KOREA CELEBRITY. KINEMA: Jurnal Komunikasi Dan Penyiaran, 4(1), 11–24. https://doi.org/10.31958/kinema.v4i1.15191

Most read articles by the same author(s)